Copyright: Copyright (c) 1994 Cutlass Software


Telecards  Help Index
TeleCards For Windows Help Index

How To Play

  Game Overview

  Playing A Game

  Rules For Each Game

Commands

  Game Menu Commands

  Options Menu Commands

Registration

  Becoming A Registered User

  License Agreement

  Registration Form


TeleCards Overview
Game  Overview

    TeleCards For Windows is a suite of 3 different card games: Crazy Eights, Cribbage, and Gin Rummy, for playing against the computer or a friend. To play another person two IBM compatible PC's are required running Windows 3.x linked together by modem, a Null modem serial cable or are attached to a network.

    Key features found in TeleCards For Windows include:

** The ability to send messages back and forth between opponents when playing another person.

** A phonebook file containing both a player's hardware configuration and a list of up to 16 opponents with scores and dates called.

** Ability to save and restart games previously saved.

Related Topics:

  Playing A Game

  Playing Against The Computer

  Playing Against Another Person via Modem

  Playing Against Another Person via Network

  Rules For Crazy Eights

  Rules For Cribbage

  Rules For Gin Rummy


Playing A Game

   With TeleCards For Windows a player may select which opponent to play: the computer or another person. When TeleCards begins a window presents the following choices:

     Computer

     Human via Modem

     Human via Direct Link

     Human via Network

   To play against another person via modem or direct link, a player's system MUST have COMM.DRV or an equivalent serial port device driver installed. Please refer to the Windows User Manual for further explanation on setting up and configuring serial ports.

   When wanting to play against another person via a network the appropriate network software MUST be present on a player's system. Please refer to your network or LAN  administrator for further assistance.

Related Topics:

   Playing Against The Computer

   Playing Against Another Person via Modem

   Playing Against Another Person via Network

   Selecting A Card To Play

   Restarting A Saved Game

   Sorting Cards In Hand

   Sending A Message To An Opponent

   Rules For Each Game


Selecting A Card - Mouse

Selecting A Card To Play

   To play a card move the cursor to a card in the playing hand. Click the LEFT mouse button to select the card. When the card is selected it is highlighted. Confirm this selection click the LEFT mouse button a second time. Choosing another card before confirming this seleciton nullifies the previous card and the new card is highlighted.

   To select a card from either the draw or discard piles move the cursor to the appropriate stack and click the LEFT mouse button. The top card from that pile is added to the playing hand.

Related Topics:

   Selecting A Card Using The Keyboard

   Sorting Cards In Hand

   Playing A Game


Rules Of The Game

Rules Of The Game For

  Crazy Eights

  Cribbage

  Gin Rummy


Selecting A Card - Keyboard

Selecting A Card  Using The Keyboard

   Use the four arrow keys to move the cursor to the card in the player's hand to play. Press ENTER or SPACE BAR to select the desired card. When the card is selected it is highlighted. To confirm this selection press the ENTER or SPACE BAR a second time. Choosing another card before confirming this seleciton nullifies the previous card and highlights the new card.

   To select a card from either the draw or discard piles move the cursor to the appropriate stack and press ENTER  or SPACE BAR. The top card from that pile will be added to the player's hand.

   Press HOME to place the cursor on the first card in your hand.

   Press END to place the cursor on the discard pile, except in Cribbage where the cursor is placed on the last card in the player's hand.

   Press TAB to move the cursor to the next card stack. Note, in Cribbage this key has no effect.

Related Topics:

   Selecting A Card Using The Mouse

   Sorting Cards In Hand

   Starting A New Game

   Playing A Different Game

   Playing A Game


An electronic device that makes possible the transmission of data to or from a computer via telephone or other communication line.


Two PC's connected together using a NULL modem serial cable.


A computer system linked to permit exchange of information. Examples of such are Novell's NetWare or Artisoft's LANtastic.


Starting New Game

Starting A New Game

     When playing TeleCards For Windows against the computer a player has two options to start the current game over. Selecting 'Start New Game' from the GAME menu or pressing F6 the score sets to zero (0) and deals a new hand. Play proceeds as usual.

Related Topics:

  Playing A Different Game

  How To Play Crazy Eights

  How To Play Cribbage

  How To Play Gin Rummy


Playing A Different Game

     When playing TeleCards For Windows against the computer a player may end the current game and begin a different one anytime. Selecting 'Play A Different Game' from the GAME menu or pressing F7 ends the current game and prompts a 'Game Selection' window. Once a valid choice is entered the new game begins.

Related Topics:

  Starting A New Game

  How To Play Crazy Eights

  How To Play Cribbage

  How To Play Gin Rummy


Exiting TeleCards For Windows

    To quit playing TeleCards For Windows at anytime during a game, select 'Exit TeleCards' from the GAME menu when playing the computer and from the OPTIONS menu when playing another person.

     A player may also quit by pressing F10 which requires the player to confirm this decision. Selecting "YES" exits the player back to Windows. However, if quitting before the end of a completed game, the player must choose whether or not to save this game for restart at a later time.

Related Topics:

  Starting A New Game

  Playing A Different Game

  Restarting A Saved Game


Sending Messages

The 'Chat' Feature:

     To send a message to an opponent select 'Send Message To Opponent' from the OPTIONS menu or press F2. A window is displayed in which to enter the text of the message. Messages can be up to 60 characters in length. Press ENTER to send the message or ESC to exit back to game.

Related Topics:

  Playing A Game


Sorting Cards

Sorting Cards In Hand

     To sort the playing hand either select 'Sort Cards' from the OPTIONS menu, click the Right mouse button or press F3. For the games Crazy Eights and Cribbage, the two choices are by RANK or SUIT. However, if playing Gin Rummy the choices are RUNS-SETS or SETS-RUNS. Any remaining unmatched cards will be sorted by RANK when RUNS-SETS is selected and by SUIT when SETS-RUNS is chosen.

     The sort option is ONLY valid when it is your turn.

Related Topics:

  Playing A Game


Selecting New Cardback

Selecting A New Cardback Design

   To change the design on the backs of the cards select 'Deck' from the OPTIONS menu. Double click the LEFT mouse button or higlight the desired design and press ENTER. The design is saved between TeleCards sessions.

Related Topics:

  Playing A Game


Displaying The Scoreboard

   To see the score of the game select 'View Scoreboard' from the OPTIONS menu or press F4. The scoreboard appears showing the previous and current scores.

Related Topics:

  Playing A Game


  The weighted value of a card. ACE is the lowest; KING is  highest.


 One of the classes into which cards are divided: Spades, Hearts, Diamonds or Clubs.


An example of a run is 7-8-9 of Hearts; an example of a set is three Kings.


Playing Against Computer

Playing Against The Computer

        When TeleCards For Windows is started it checks for a configuration file, TCWPHONE.BOK in the current directory. If the file is not found it is then created. Then a window  prompt appears. Enter a name using a maximum of eleven (11) characters.

       Next, select a game to play. Choose from either Crazy Eights, Cribbage or Gin Rummy. However if a player wishes to restart a previously saved game, select the 'Restart A Previous Game' option.

Related Topics:

  Restarting A Saved Game

  Playing A Different Game

  How To Play Crazy Eights

  How To Play Cribbage

  How To Play Gin Rummy


Playing Against Another Person Via Modem

     When TeleCards For Windows is started it checks for a configuration file, TCWPHONE.BOK in the current directory. This file contains this player's name, personal phonebook,  plus additional information to run TeleCards. If the file is not found it is then created.

      A window then displays the following selections: Baud Rate and Communications Port, and entry fields for the player's name and an additional modem command.

      If running TeleCards with Windows 3.1 or better, COM1 thru COM4 is supported; otherwise only COM1 and COM2 can be used. The four baud rates supported are: 300, 1200, 2400, 9600.

      The Modem Command field can be left blank unless a special command string is sent to the modem to disabling features that are ON by default. Two features that must be OFF for TeleCards to run correctly are data compression and error detection. Refer to the modem's user manual for specific command syntax.

Related Topics:

  Validating Communication Hardware

  Determining Player Status

  Establishing A Connection With Opponent

  Restarting A Saved Game

  Selecting A Game To Play


Playing Against Another Person Via Network

     When TeleCards For Windows is started a window prompts a player to enter the directory path to a 'common' or  'shared' subdirectory. This subdirectory MUST have read and write file access for both players. The default directory path is the location of the TeleCards program files. Press ENTER to specify the directory path entry is complete.

     TeleCards will verify if the path exists. If the path is invalid an error message is displayed and a player is given another chance to enter the common directory path.

     Both players MUST specify the same directory path for TeleCards to run successfully on a network.

     If problems persist, contact your network or LAN administrator for assistance in either locating a shared or common subdirectory or modifing the file access rights to the default directory.

        Once a player has entered the 'common' subdirectory a window prompt appears. Enter a name using a maximum of eleven (11) characters. It is recommanded that a player use the same name each time TeleCards is played. Doing this allows for saved games to be restarted successfully.

Related Topics:

  Determining Player Status

  Establishing A Connection With Opponent

  Restarting A Saved Game

  Selecting A Game To Play


Validating Hardware

Validating Communications Hardware

    TeleCards For Windows initializes and checks all communications equipment to verify it is in working order.

    If TeleCards is unable to open the comport, a window  displays two options. One is to 'Open' a different comport, the other is to 'Exit' TeleCards. If problems occur opening a comport, be sure that the serial port is properly setup up for Windows. This can be done under the Ports icon in the Control Panel section of the Main program group. Please refer to Windows user help for further assistance.

    When TeleCards checks the modem and determines it to be inactive, a window displays three options: 1) Have TeleCards 'Retry' initializing the modem after power is on. 2) 'Open' a different comport and 3) 'Exit' TeleCards For Windows.

Related Topics:

  Establishing A Connection With Opponent

  Determining Player Status


Establishing Connection

Establishing A Connection With Opponent

-- Playing Via Modem --

    The person making the call will be presented with a phonebook screen and may add, delete, or update any entry in the personal TeleCards phonebook. For additioal help, refer to the TeleCards For Windows Phonebook section.

    The player receiving a call sees window displaying the time elapsed while waiting for an incoming call. If there is no call within five (5) minutes, a "Timeout" condition  occurs where upon the player is given three options: 1) 'Keep' monitoring for a call, 2) 'Change' your player status and 3) 'Exit' TeleCards For Windows.

-- Playing Via Direct Link --

    When playing this method, one player must be designated the 'Host' computer and the other be 'Remote'. Both computers will wait up to five (5) minutes for the other computer to respond. If no connection is established within this time limit a "Timeout" condition occurs where upon the player is given three options: 1) 'Keep' monitoring for a response, 2) 'Change' your player status and 3) 'Exit' TeleCards For Windows.

-- Playing Via Network --

    When playing TeleCards over a network, one player must be designated the 'Host' workstation and the other be 'Remote'. Both computers will wait up to five (5) minutes for the other computer to respond. If no connection is established within this time limit a "Timeout" condition occurs where upon the player is given three options: 1) 'Keep' monitoring for a connection, 2) 'Change' your player status and 3) 'Exit' TeleCards For Windows.

Related Topics:

  Determining Player Status

  Restarting A Saved Game

  Selecting A Game To Play


Selecting A Game To Play

    Once a valid connection is established between the two players, the player who called (Host Computer), selects which game to be played. The opposing player either accepts or rejects the opponent's selection. Both players MUST AGREE on a selection before play proceeds.

    Choose from Crazy Eights, Cribbage or Gin Rummy. Only after the opponent accepts the selection will the game begin. However to restart a previously saved game, choose the 'Restart A Previous Game'.

Related Topics:

  Determining Player Status

  Restarting A Saved Game

  How To Play Crazy Eights

  How To Play Cribbage

  How To Play Gin Rummy


Restarting A Saved Game

    When "Retart A Previous Game" is selected, TeleCards searches the current directory for any file with the extension TCG.

    When the opponent is another person TeleCards first searches for a special file, TC_ABEND.TCG. This file was created when either a transmission or timeout error occured.  The Host Computer, is prompted to verify that this game be  restarted.

    Deciding not to restart the game in TCG_ABEND.TCG, TeleCards presents a 'Restart Selection' window to the Host Computer. This player specifies  which game is to be restarted.

    When playing another person via modem, TeleCards will check both the player's and opponent's computer to find the corresponding game file. However, with netowrk play, only the 'common' subdirectory is checked for TeleCards restart file.

     Once found TeleCards verifies that the current opponent's name matches the name saved previously. If the names DO NOT match a message window states that this game cannot be restarted.

    When playing against the computer ONLY games that were saved while playing the computer are highlighted in the 'Restart Selection' window.

    To start a new game, select 'Start A New Game'.

Related Topics:

  Selecting A Game To Play

  Determining Player Status

  How To Play Crazy Eights

  How To Play Cribbage

  How To Play Gin Rummy


Determining Player Status

Determining Your Player Status

     Once TeleCards For Windows  has successfully initialized and verified that the communications equipment  is working, it presents a window asking for 'Player Status'.

     Player Status is defined as whether you are the player making the call or the player waiting to answer the call. Selecting 'Make Call', you will dial an opponent's phone number. Instead selecting 'Receive  Call', the modem will go into auto answer mode and will wait five (5) minutes for an incoming call.

     When playing TeleCards for Windows via a direct link,  player status must be different for each player. A player must select either 'Host Computer' or 'Remote Computer'.

     When playing TeleCards for Windows via a network, player status must be different for each player. A player must select either 'Host Workstation' or 'Remote Workstation'.

     Players MUST decide both player's status before starting TeleCards For Windows.

Related Topics:

  Selecting A Game To Play

  Restarting A Saved Game

  Establishing A Connection With Opponent


Commands

Game Menu Commands

  The following three menu commands are ONLY accesible

while playing the computer.

  Start A New Game

  Play A Different Game

  Exit Game

Options Menu Commands (Computer Opponent)

  Deck

  Sort Cards

  View Scoreboard

Options Menu Commands (Human Opponent)

  Deck

  Sort Cards

  Send Message

  View Scoreboard

  Exit Game


TeleCards Phonebook
TeleCards For Windows Phonebook

     TeleCards For Windows has the ability to maintain a personal phonebook of opponents.  The file, TCWPHONE.BOK, keeps track of up to 16 opponent's names, phone numbers, plus additional information such as the last game, time and score played against that opponent.

Related Topics:

  Adding Listings To The Phonebook

  Updating A Listing In The Phonebook

  Removing A Listing From The Phonebook

  Calling An Opponent

  Determining Player Status


TeleCards Phonebook - Add

Adding Listings To Your Phonebook

    A phonebook entry must at least contain a valid phone number. The PHONE NUMBER field holds up to 24 characters using the numbers 0 thru 9 plus the following special characters: ( ) - , *  #.

    The NAME field holds up to 20 characters for an opponents name. If this field is left blank, "NO NAME" will appear.

    To add a new entry, select 'Add' button and complete the entry, When complete either select the 'Update' or 'Call This Player' to save it to the phonebook.

Related Topics:

  Updating A Listing In The Phonebook

  Removing A Listing From The Phonebook

  Calling An Opponent


TeleCards Phonebook - Update

Updating A Listing In Your Phonebook

    Each phonebook entry can be altered. Select a listing from the Opponent Names Listbox by highlighting the proper selection.

    Only the NAME and PHONE NUMBER fields can be changed. The PHONE NUMBER field can hold up to 24 characters using the numbers 0 thru 9 plus the following special characters: ( ) -  , * #. The NAME field is optional and holds up to 20 characters for an opponent's name. If left blank, "NO NAME" will appear.

    When editing is completed, use the 'Update' button to save changes.

Related Topics:

  Adding Listings To The Phonebook

  Removing A Listing From The Phonebook

  Calling An Opponent


TeleCards Phonebook - Delete

 Removing A Listing From Your Phonebook

    Select a listing from the Opponent Names Listbox by highlighting the proper selection. Next press 'Delete' to remove this entry from the phonebook. A window is displayed to confirm this decision to delete an entry.

Related Topics:

  Adding Listings To The Phonebook

  Updating A Listing In The Phonebook

  Calling An Opponent


TeleCards Phonebook - Call

 Calling Your Opponent

    To call an opponent, select a listing from the Opponent Names Listbox by either double-clicking with the mouse or pressing ENTER after highlighting the selection. Next, a window will display the status of the call. If there is no answer within 30 seconds or a busy signal is detected then a "Timeout" condition occurs. After a "Timeout", a window displays three options: 1)'Retry' calling the same phone number, 2)  Obtain a 'New'  phone number to call and 3) 'Exit' TeleCards For Windows.

Related Topics:

  Adding Listings To The Phonebook

  Updating A Listing In The Phonebook

  Removing A Listing From The Phonebook

  Determining Player Status


Rules of Crazy Eights

How To Play Crazy Eights:

     In Crazy Eights, each player begins with seven cards.  The rest of the deck is placed face down with the top card  turned over forming the discard pile.  To begin play, the first player must select a card from the player's own hand that matches either the number (except an eight), or suit (Hearts, Spades, Clubs, or Diamonds) of the top discard. If a match is found the player places that card on the discard pile. If a player is unable to play a card, the player must draw from the deck (keeping all of the cards drawn), until drawing either the same number or suit of the top card in the discard pile. A player may choose a card from the deck instead of playing a card from the hand.

      On any turn, a player may play an eight which is considered "wild".  Playing an eight allows the player to change the suit to any other suit (usually the suit  representing the most cards in the hand).  An eight may NOT be used to change number or face cards, however.  After an eight changes the suit, the other player must play a card of that suit or counter with another eight.

      The game continues this way until one of the players discards the last card in the hand and "goes out." If the deck is used up and neither of the players can play a card, the game ends in a "block."

      When the hand ends, the winner receives 50 points for each eight, 10 points for each face card, and 1 point for each ace. All other cards receive the number of points indicated by the card (i.e., a seven equals 7 points).  If a hand ends in a block (when neither player can discard), the player with the lowest total receives the points difference of the other player's hand.  In the case of a tie game, both players split the points evenly,

      The game ends when either player reaches 100 points.

Related Topics:

  Playing A Game


Rules Of  Cribbage

How To Play Cribbage:

    Before the start of the first hand, each player draws a card from a fanned out deck to determine who receives the first crib; the lowest card wins.

    In Cribbage, both players begin with six cards. Each player will then discard two cards from their hand which  forms the CRIB.

    Next the player who did not deal will draw a card from the remaining cards fanned.  This card becomes the STARTER or UPCARD card. If the card selected is a JACK, the opponent receives 2 points for 'HIS HEELS'.

    Each player, starting with the person who did not deal, plays a card in hand.  The face value of this card (jacks,  queens, and kings have a value of 10) is added to the total of the  cards previously laid down.  Play continues in this  manner, alternating turns, till the count is not greater than 31. When a player is unable to play another card without exceeding 31, the player must use the 'GO' option.  When this occurs, the opponent gets 1 point for the 'GO'. In addition, the opponent must lay down any cards that will not make the count exceed 31. The opponent receives points for runs or pairs played. If the count equals 31 exactly, the 'GO' earns 2 points instead of only 1.

     The player who using the 'GO' option plays a card in hand restarting the count at zero.  Play is continued until all remaining cards are used.  The player who lays the last card receives 1 point.

     During play, either player receives points when these following combinations occur:

 Fifteen (15) -> Making the count equal 15 earns 2 points.

 Pair  -> Earns 2 points when a card is played of the same rank of the last card played.

 Pair Royal -> Earns 6 points when last three cards 	  played are the same rank.

 Double Pair -> Earns 12 points when last four cards  played are the  same rank.

 Run  -> Earns 1 point for each card of a  sequence that is three or more cards in length (e.g., 7-8-9 or J-Q-K of any suit).

  ************************************

  * Tabulating Score At End Of Hand: *

  ************************************

    When all cards have been played, each player must show the opponent his/her hand and tabulate its count. This count is added to each player's point total.  The dealer also tabulates the count in the CRIB. This count is then added to the dealer's point total. The count is calculated in the following  manner:

  For any combination of 15, score 2 points.

  For each pair of the same rank, score 2 points.

  For any run of 3 or greater, score 1 point for each   card  in sequence.

  For a flush, score 4 points when four cards in the hand are of the same suit. If the STARTER card is also of the same suit, add 1 extra point.

  For 'Nobs' score 1 point when a JACK is the same suit as the STARTER card.

    In TeleCards For Windows, MUGGINS scoring is possible ONLY when playing another person. The player who won the first crib determines the scoring method before the first hand is dealt. When the 'Scoring Method' window is presented select 'H' or 'Human' to place Cribbage in the MUGGINS mode.  For a new Cribbage player, it is recommended to select 'A' or 'Automatic' allowing the computer to score all hands.

    For MUGGINS mode, a player has three chances to successfully enter the count for each hand tabulated. If a player fails or enters an incorrect total, the difference calculated by the computer is automatically awarded to the other player.

    The game ends when either player reaches 121 points.

Related Topics:

  Playing A Game


Rules of Gin Rummy

How To Play Gin Rummy:

     In Gin Rummy, each player begins with ten cards. The rest of the deck is placed face down with the top card turned over forming the discard pile.  To begin play, the player who did not deal, may select the first discard.  If the non-dealer passed on the first discard, the dealer may select the card and lay down another discard.

     Each turn consists of a player selecting the top discard or a new card from the deck and subsequently discarding to keep the number of cards in a player's hand at ten. Play continues until a player is able to 'KNOCK'.  Players can 'KNOCK' when the count of the remaining unmatched cards is 10 or under. Each face card has a value of 10, while all others have a value indicated by the card. A matched set is either a sequential run of 3 or more of the same suit (e.g.7-8-9 of Hearts), or 3 of the same rank.  A card cannot be placed in both a run or 3 of a kind.

     When a player 'KNOCK's', the difference in the count of the remaining cards from each player's hand, except those that were 'laid off', is awarded to the player who 'KNOCKED'. The player who did not KNOCK, any unmatched card can be 'laid off' if it is playable on a knocking player's matched set.

     A bonus of 25 points is awarded when either of the following situations occur:

     1] If the player who 'KNOCKED' has no cards remaining after 'KNOCKING'.  Thus their total is zero (0).  This is considered 'GIN'.

     2] If the player who did not 'KNOCK' has a count less than or equal to an opponent's. This is called 'UNDERCUTTING' the opponent. In the case where an opponent has gone 'GIN', the bonus is not awarded.

     Should either player be unable to 'KNOCK' by the time the 50th card from the deck is chosen, the hand ends in a draw and neither player is given any points.

     The game ends when either player reaches 100 points.

Related Topics:

  Playing A Game


TeleCards For Windows License
Copyright © 1994 Cutlass Software

All rights reserved

License Agreement

   TeleCards For Windows and its documentation are copyrighted material. You are granted a license to use your copy of TeleCards For Windows only under the terms and conditions specified in this license agreement.

   TeleCards For Windows is a commercial software product. It is distributed as Shareware, which means that you may try the software before you pay for it. However, you must stop using TeleCards For Windows and remove it from your computer if you decide not to pay the license fee.

   You may freely copy TeleCards For Windows for personal use. You may also give copies of TeleCards For Windows  to others if they also agree to the terms of  this agreement.

   Users of TeleCards For Windows must accept this disclaimer of warranty: TeleCards For Windows IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PERFORMANCE  PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE IS WITH YOU.  I, Kevin T. Kohler, ASSUME NO LIABILITY FOR DAMAGES, DIRECT OR CONSEQUENTIAL, WHICH MAY RESULT FROM THE USE OF Telecards For Windows.

   Anyone distributing TeleCards For Windows for any kind of remuneration must first contact  Cutlass Software, at the following address: 15127  N.E. 24th St.  #108, Redmond, WA   USA  98052, for authorization. If you are going to distrubute TeleCards For Windows in a compressed file, please use the name TCW10.??? (.ZIP, .ARC, .LZH, etc.)

Acknowledgements

   PICBDLL.DLL and BTTNCUR.DLL created and licensed from Robin Leatherbarrow, Erithacus Software. Middlesex, England.

   Card images created and licensed from MicroHelp, Inc. Marietta, GA.

   "TeleCards For Windows" was written in C, using Microsoft's C/C++ 7.0 and Windows SDK 3.1 to create the .EXE file.

   A special thanks to, John Manning, for coming up with the term 'TeleCards' and to Fred Waldenburger who helped with various design aspects of TeleCards For Windows.

Related Topics:

  Becoming A Registered User

  Registration Form


 TeleCards For Windows Registration Form

         Registration for all three games is $20.00 (U.S. funds) or

      just $10.00 for a single game.

         Remember that since TeleCards can be played by two players,

      the fee can be split in half with each player paying only $10.00!

      If this is the case, please list both names when registering.

-- USER #1 --

 NAME:   ______________________________________   DATE: ___/___/___

 ADDRESS:_______________________________________________

 CITY:   ______________________________________

 STATE:  ______________  ZIP: _________-_______  COUNTRY: _____________

 PHONE:  (____)____-________(in case there's a question about your order)

 Disk Size: _____ 5 1/4"    ____ 3 1/2"

 Game(s) to Register: ____ Crazy Eights  ___ Cribbage  ____ Gin Rummy

-- USER #2 -- (Only use if dual registration)

 NAME:   ______________________________________     DATE: ___/___/___

 ADDRESS:_______________________________________________

 CITY:   ______________________________________

 STATE:  ______________  ZIP: _________-_______  COUNTRY: _____________

 PHONE:  (____)____-________(in case there's a question about your order)

 Disk Size: _____ 5 1/4"    ____ 3 1/2"

 Game(s) to Register: ____ Crazy Eights  ___ Cribbage  ____ Gin Rummy

  International (except Canada) orders please add $3.50 for AIR shipping.

     Be sure to make payment in US funds ($) drawn on US Banks.

Where did you obtain your copy of TeleCards For Windows ?: ____________

____________________________________________________________

  Send Completed form to:          Cutlass Software

                                                     15127 N.E. 24th Street

                                                            Suite #108

                                                Redmond, WA  USA  98052

Related Topics:

  License Agreement


Becoming A Registered User

   TeleCards For Windows is a "shareware program" and is provided at no charge to you for a 30-day evaluation. Feel free to share it with your friends, but please do not give it away altered or as part of another system. The essence of "user-supported" software is to provide you with quality software without high prices and yet give shareware authors incentive to continue to develop products.

   If you like TeleCards For Windows and continue to use it after the 30 day trial period, you must send a registration payment of $20.00 (U.S. funds) for all three (3) games for just $10.00 for a single game. Please printout the file REGISTER.TXT and return the completed form to Cutlass Software.

   Remember that since TeleCards For Windows can be played by two players, the registration fee can be split in half with each player paying only $10.00 (or $5.00 for a single game). If this is the case, please list both names when registering.

Related Topics:

  License Agreement

  Registration Form